![]() ![]() This means you can add any custom code to the game, either using the built-in GML compiler or GML assembly. Allows for code disassembly and editing.An editor which lets you change (almost) every single value, including unknown ones. ![]() Properly handles all of the pointers in the file so that if you add/remove stuff, make things longer/shorter, move them around etc.Can read every single byte from the data file for lastest version of Undertale, Deltarune, and most other GameMaker: Studio games (GM:S 1.4 and GMS2 bytecode versions 13 to 17 are currently supported) for every platform and then recreate a byte-for-byte exact copy from the decoded data. ![]() Choose this if you don't care about finding the right executable in-between of ~300 dll's, or if the stability issues from the Single file build affect you.
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